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If you do this and still need to make adjustments on one particular part - use masking or use the brush called move topological to move the two parts independently of one another Merge down so that the two subtools become one
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Merge the main part of the sash and the hanging part by using the arrows in geometry to get the two subtools next to one another Use masking and move brush to adjust the fabric as needed Use 3D Gizmo to scale and move the plane to look like the hanging cloth Go to tool > display properties > double to see both side of the plane Use trim lasso to cut away any mesh that you don't want - I used trim to get rid of some of the fabric under the armĪppend a plane by going into geometry > append > select a plane Use clay buildup in order to create or accentuate your folds Use dam standard to create distinct creases Use masking and move brush to manipulate the mesh to look like fabric Zremesh the sash subtool to get better topology Use a wider part of the body to perform an extraction (mask with lasso mask & extract) in order to get the mesh for the sash - chest and shoulder Video Tutorial: Drapery Timelapse Video Steps for sash/ draping cloth: Using geometry > modify topology > mirror and weld to mirror over a selection made by slice curve Using deformation > mirror to flip a selection created by slice curve Making a hard angle using slice curve and tapping alt twice
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Using control shift and tapping on part of the mesh to make a particular polygroup visible while the others are temporarily hiddenīending a selection using slice curve while holding alt Review of making selections using the selection brush/functionĬreating polygroups using selection & group by normals Using masking and control w to create fast and easy polygroupsĭiscussion of how control shift is used for a variety of functions in ZBrush and how to switch the functions Note: Polygrouping in ZBrush or Using Existing Seams from Maya are the best method for UV Mapping & Unwrapping in ZBrush. Video Tutorial: Polygrouping (Used for Isolating Parts of a Model, Hard Surface Modeling, UV Mapping & Unwrapping in ZBrush)
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